JOSHUA SALCIDO
game developer
a n d r o m e d a
l e v e l d e s i g n e r
u n i t y
d e s c r i p t i o n :
Andromeda is a 3D Side-scroller Action Platformer developed by Chico State Game Studios. This was a student project for my Spring 2017 Advanced Game Development class. The game was designed to be similar to other tough 2D Action Platformers like Mega Man X and Super Meat Boy. Each level in Andromeda has an elemental theme and requires the player to learn a new ability to successfully obtain ancient treasures. As a level designer on the project, I was assigned to work on the game’s Air themed level which focused around a dash mechanic.
The design of my map was largely inspired by the Air Level form Mega Man 2. I thought the large distances that players have to jump between each floating platforms in Mega Man's level really lend themselves to the dash mechanic -- including the hidden floating obstacles that are obscured by clouds. I thought these elements help make the level more challenging.
p r o j e c t d u t i e s :
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Design the 2D map and documentation of events and objectives for authored level.
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Build and develop level from the initial “gray boxing” phase in Maya to the meshing phase in Unity.
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Implement gameplay events and obstacles using level specific game components.
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Coordinate with programmers and artists to implement new features and art assets.
d o w n l o a d l i n k :
d o c u m e n t a t i o n :